A skum is about the same height and weight as a human. Skulks were a subrace of humankind, known to be stealthy cave-dwellers.3 1 History 2 Society 2.1 Homelands 3 Appendix 3.1 External Links 3.2 References 3.3 Connections Skulks originally descended from a tribe of nomadic humans who had wandered Calimshan after the defeat of the Djen. Skulks speak a bastardized version of Common rife with words and concepts from long-dead human cultures. Trackless Path (Ex): The DC of any Survival check to follow the trail of a skulk is increased by 10. Their ranks include soldiers retired from long service and warriors who never served anyone but themselves. You will be also able to sort the list as you want. Speed 30 ft. Melee bite +5 (1d8+3), 2 claws +5 (1d6+3) Ranged spray +5 touch (musk) Space 10 ft.; Reach 5 ft. Special Attacks musk . While possessing the corpse, the dybbuk retains its hit points, alignment, Intelligence, Wisdom, Charisma, telepathy, and immunity to poison damage, exhaustion, and being charmed and frightened.It otherwise uses the possessed target's game statistics, gaining access to its knowledge and proficiencies but not its class features, if any. Skulks begin play with none of their extraordinary or supernatural abilities, but are quite capable at sneaking already. Rake (Ex): Attack bonus +0 melee, damage 1d6+2. Skulker first appears in \"One of a Kind,\" where he plans to put Danny in a cage, seeing him as a rare exhibit to behold. Another word for skulk. Briar skulks are lean built canines covered by thick spiny quills that resemble the brambles of their native forests. Shapechanger. Meazels were humanoids that stood between 4-5 feet (1.21-1.52 meters) tall, and weighed approximately eighty pounds (36.28 kg).The same meazel could have a skin tone of light gray to dark green, and their dark, greenish-gray hair was waxy and thick. OFFENSE. Skulks are capable of assuming any "natural" human flesh tone to better blend in. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. Their skin is usually dull gray, but an individual can change its color on a whim, from a subdued brown to a lurid red or yellow. 3.5 Edition 1. CE Medium humanoid (skulk) Init +6; Senses low-light vision; Perception +5. STATISTICS. Catfolk resemble a cross between a large predatory cat and a human, with a sleekly muscled humanoid body and the head and mane of a feline. DEFENSE. Skulks do not recognize any ties to family or clan, and thus rarely use anything more than a single name. Actions Multiattack: The veteran makes two longsword attacks. Skulks stand between 5 feet and 6 feet tall and weight 120 to 180 pounds. Complete list of all D&D spells, rulebooks, feats, classes and more! Shifting (Su) 2. They are completely hairless and wear little or no clothing. Nerull and Vecna find numerous worshipers among the skulks. It has the unique ability to walk on walls and ceilings, making it very effective for ambushing lone/unaware Marines.. Just reached level 4 with my rogue, and I am trying to decide on a Feat. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. Offense. These bonuses apply only when a skulk is wearing light armor or no armor. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling, and Orc. +2 Dex, Innate nondetection, peerless camouflage, +2 Hide, +5 Move silently. Weapons and armor proficiency: Skulks are proficient with all simple weapons, but have no proficiency with any armor or shield. They use ambush, deception, and superior numbers to overwhelm their victims. ... gotta say, during all this shit, playing dnd is the thing that lets me escape from all of this. +8 racial bonus on Move Silently checks and a +15 racial bonus on Hide checks: Skulks excel at keeping to the shadows. This invisibility can be circumvented by three things: The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface. Skulks are agile and graceful creatures but have week wills and subdued personalities. They have little regard even for their own people, and skulk mothers have been known to abandon their own young if it meant protecting their own skin. They are parasitic in nature, living off what they can scrounge or steal. Skulks have no lands of their own, instead living near or within human towns and cities. If the troll takes acid or fire damage, this trait doesn't function at the start of the troll's next turn. Medium: As medium creatures, skulks have no special bonuses or penalties due to size. Its class skills are Hide (Dex) and Move Silently (Dex). Before a “Dungeons & Dragons” player joins a game, before she finds her first sword or slays her first gnoll, she must create a character who has a race and a class. These small greyish-black humanoids generally roam underground in old caves and abandoned dungeons. A skum also gains two rake attacks when it attacks while swimming. Giant Skunk CR 3. The Skulk is the default Alien lifeform that all Alien players will initially spawn as and respawn as after each death.. Background. Take your favorite fandoms with you and never miss a beat. Skulk can often be found on creatures. Skulks who are brave enough to leave their people are rare, but can prove effective adventurers. Skills Perception +2, Stealth +4 Damage Resistances lightning, piercing Senses darkvision 60 ft. From a subdued brown to a lurid red or yellow. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate These bonuses apply only when a skulk as wearing light armor or no armor. Skulks are capable of assuming any "natural" human flesh tone to better blend in. Good skulks are outcasts even among their own people, and lawful skulks are extraordinarily rare (but can become leaders among their race). These bonuses apply only when a skulk is wearing light armor or no armor. weight 100140 lbs.4564 kg Hengeyokai is a character race in 4th edition Dungeons & Dragons. Combat Rake (). Most … They lack versatility, but make up for that with unparalleled excellence at defying detection. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. Two such cases are easily understood and actually give me ideas for encounters. They can understand speakers of Common and vice versa. If a divination is attempted upon the skulk, the caster of the divination must succeed on a DC 20 caster level check. The troll dies only if it starts its turn with 0 hit points and doesn't regenerate Speed 30 ft. Melee short sword +2 (1d6/19–20) Ranged dagger +4 (1d4/19–20) Special Attacks sneak attack +1d6. A daring chase for the ghost boy results in Skulker taking Tucker's PDA to power up his suit, only for him to stick with Danny's schedule that takes control over his armor. Before a “Dungeons & Dragons” player joins a game, before she finds her first sword or slays her first gnoll, she must create a character who has a race and a class. XP 400. Abilities +2 Dex, and either+2 Wis or Cha Skills +2 Bluffsee "Animal Form" Size Medium Speed 7 Vision low-light Languages Common + 1 Traits Animal FormElusiveFey OriginBeast NatureShapechangerLanguage of BeastsNature's Mask Avg. [Dr404:51] … Regeneration: The troll regains 10 hit points at the start of its turn. Base Speed: 30ft 3. The skulk is invisible. Spray (Recharges after a Short or Long Rest). Chokers are generally solitary hunters and are very patient when it comes to ambushing targets. On a failed save, the target retches and can't take actions for 1 minute. Skulk bards who overcome the race's naturally insensitive personality can become exceptional spies. Introduction. If it has a shortsword drawn, it can also make a shortsword attack The skunk sprays musk at a creature within 10 feet of it. Str 11, Dex 14, Con 13, Int 10, Wis 14, Cha 7 Base Atk +2; CMB +2; CMD … A multiclass skulk's rogue class does not count when determining whether he takes an experience point penalty for multiclassing. Racial Skills: A skulk's humanoid levels give it skill points equal to 5 × (2 + Int modifier). ACTIONS. Skills Perception +2, Stealth +4 Damage Resistances lightning, piercing Senses darkvision 60 ft. AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size) hp 27 (5d8+5) Fort +5, Ref +7, Will +2 . AC 15, touch 12, flat-footed 12 (+3 Dex, +3 natural, -1 size) hp 27 (5d8+5) Fort +5, Ref +7, Will +2 . Racial Feats: A skulk's humanoid levels give it one feat. Irregular patches of an angry red hue coated the bodies of 85% of all meazels, caused by a noncontagious skin disease that gave them a leprous and disfigured appearance. Online DnD 5 Fight Tracker / Health Tracker to assist you during battle : manage initiative, rounds, hp, hit points, dice rolls, background music, and more. Humanoid (human): Skulks are humanoid creatures with the human subtype. Peerless Camouflage (Ex): Skulks can move at full speed (and even run) while hiding, taking no penalties on hide checks due to movement. XP 800 N Large animal Init +3; Senses low-light vision, scent; Perception +7 . Skulks typically worship deities devoted to evil, deception, treachery, and murder. Skulks stand between 5 feet and 6 feet tall and weight 120 to 180 pounds. STATISTICS. Racial Skill Bonus: A skulk's racial bonus on Move Silently checks improves to +6 at 2nd level, and to +8 at 3rd level. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life. The target must make a DC 9 Constitution saving throw. Medium: As medium creatures, skulks have no special bonuses or penalties due to size. Skulk. Skulks are angry, violent creatures who harbor jealous hatred for all beings more fortunate than them (which includes just about everyone). DEFENSE. Innate Nondetection (Su): Skulks are difficult to detect by divination spells such as. ... gotta say, during all this shit, playing dnd is the thing that lets me escape from all of this. Skulks are capable of assuming any "natural" human flesh tone to better blend in. Monsters 5e This online application will allow you to list and filter all the D&D 5e Monsters with severals options. Their skin is usually dull gray, but an individual can change it's color on a whim. This is one of the few creatures in the Dungeons and Dragons multiverse that wants to fight a high-level barbarian. Skills +8 racial bonus on Move Silently checks and a +15 racial bonus on hide checks: Skulks excel at keeping to the shadows. They soon master the race's innate talents of stealth and camouflage, reaching full strength by 3rd level. Skulk names are typically simple, one- or two-syllable monikers. There are also brighter colors like red and orange fall leaves. They have milky blank eyes set atop their elongated snout with sharp teeth and powerful muscle. Racial Hit Dice: A skulk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0. Skulks gather in small bands within or near human communities. Even those skulks who aren't evil don't usually trust other races, remaining on the outskirts of civilization rather than trying to integrate themselves. Defense. Skulk was introduced to Magic Duels with the fourth expansion Shadows over Innistrad. It is difficult to determine, at first glance, whether a skulk is male or female. They have long tubular limbs with tentacle-like fingers, perfect for latching on to unsuspecting prey in the darkness where they hunt. A comprehensive list of all official monsters for Fifth Edition. Speed 30 ft. Melee bite +5 (1d8+3), 2 claws +5 (1d6+3) Ranged spray +5 touch (musk) Space 10 ft.; Reach 5 ft. Special Attacks musk . Dungeons and Dragons (D&D) Fifth Edition (5e) Monsters. The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring plant life. Abilities +2 Dex, and either+2 Wis or Cha Skills +2 Bluffsee "Animal Form" Size Medium Speed 7 Vision low-light Languages Common + 1 Traits Animal FormElusiveFey OriginBeast NatureShapechangerLanguage of BeastsNature's Mask Avg. descent into avernus and a homebrew thing. Skulk CR 1. They have a powerful self-preservation instinct, often mistaken for cowardice, that keeps them to the shadows. i'm running, or trying to run, two campaigns. Attack bonus +0 melee, damage 1d6+2.A skum also gains two rake attacks when it attacks while swimming.. Amphibious ()Although skum are aquatic, they can survive indefinitely on land.. To Skulk or Not to Skulk. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. However, he still pursues Danny to the Amity Park Zoo where he nearly kills Danny until Danny summons the purple-back gorilla to attack Skulker, his ba… To use the monster class, generate your character with the racial traits given below (rather than the skulk racial traits presented above), and then take levels in the skulk class as you could levels of other classes. Dungeons & Dragons 3.5 Edition Index – Races February 28, 2007 Humans Page 4 Humanoid Races Human Subraces Humanoid (human) Ability Mods Favored Class Common Features Subrace-Specific Features Human (PH p12) — any • Medium size • 30’ movement • Standard Vision • 1 extra feat at 1st level • 4 extra skill points at 1st level Boggles have large bulbous heads and the rest of their body parts are disproportionate and vary from individual to individual (arms of different lengths, spindly legs, etc). +4 Dexterity, -2 Wisdom, -4 Charisma: Skulks are agile and graceful, but have week wills and subdued personalities. For more information on Monster classes, click here. In Mordenkainens time of foes we see a new interesting enemy, a skulk, permanently invisible except under three cases. OFFENSE. Particularly bold skulks even live among humans for short periods of time, using disguise and subterfuge to survive. Their skin is usually dull gray, but an individual can change it's color on a whim. Bonus Languages: Dwarven, Elven, Gnome, Goblin, Halfling, and Orc. Skum speak Aquan. Favored Class: Rogue. Traits Keen Smell: The troll has advantage on Wisdom (Perception) checks that rely on smell. Low-light vision 4. At the end, you will get the option to select only some results to generate our own PDF or to print cards on Magic format. DEFENSE. Watch this explanatory video to see how this game concept works. Languages Vegepygmy Challenge 1/4 (50 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Plant Camouflage . Innate Nondetection (Su): Skulks are difficult to detect by divination spells such as clairaudience/clairvoyance, locate creature, detect spells, and items such as a crystal ball. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true form. STATISTICS. Skulk adventurers, however, are outcasts from their coterie, forced into a life of danger by necessity rather than choice. Skulks excel at keeping to the shadows. Peerless Camouflage (Ex): Skulks can move at full speed (and can even run) while hiding, taking no penalties on Hide checks due to movement. Their fur is leafy in appearance, like foliage, and ranges in colors from moss green to darker browns in the fall. The Skulks class skills (and the ability for each skill are Hide (dex) and Move Silently (dex), All of the following are class features for the Skulk monster class. XP 800 N Large animal Init +3; Senses low-light vision, scent; Perception +7 . AC 12, touch 12, flat-footed 10 (+2 Dex) hp 16 (3d8+3) Fort +2, Ref +5, Will +3. The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown. A skulks racial bonus on Hide checks improves to +10 at 2nd level, and to +15 at 3rd levle. They avoid harsh, silibant sounds (such as f, s, or x), the better to signal their allies quietly. A skum is about the same height and weight as a human. They are completely hairless and wear little or no clothing. Find more ways to say skulk, along with related words, antonyms and example phrases at Thesaurus.com, the world's most trusted free thesaurus. Dipping other classes and dabbling into magic is addressed, but playing full-casters who happen to be stealthy is not. Online DnD 5 Fight Tracker / Health Tracker to assist you during battle : manage initiative, rounds, hp, hit points, dice rolls, background music, and more. Naturally violent and cruel, skulks tend towards chaos and evil, though a few manage to avoid these tendencies. height 4'10"5'6"147168 cm Avg. When night falls they engage in raids that result in bloodshed as the skulks' innate hatred for humans manifests intself in murderous rage. Racial Hit Dice: A skulk begins with two levels of humanoid which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fortutude +0, Reflex +3, and Will +0. The Skulk is a very agile yet delicate quadruped. Monsters 5e This online application will allow you to list and filter all the D&D 5e Monsters with severals options. A creature with skulk can't be blocked by any creature with greater power than it. Dungeons And Dragons. Skulks typically hate all humanoid races, but display particular viciousness toward their human forebears. Racial Skills: a skulks humanoid levels give it skill points equal to 5 X (2 + Intelligence modifier). It is difficult to determine, at first glance, whether a skulk is male or female. Damage Resistances cold, fire, lightning Damage Immunities poison Condition Immunities poisoned Senses darkvision 60 ft. In fact, because its Rising Anger feature imposes disadvantage on attack rolls after any round in which it hasn’t taken damage, it wants to bait out attacks from those most likely to hit it. +4 racial bonus on Move Silently checks and +5 racial bonus on on Hide checks. Languages Vegepygmy Challenge 1/4 (50 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard Plant Camouflage . height 4'10"5'6"147168 cm Avg. https://faerunian.fandom.com/wiki/Skulk?oldid=5139, +2 Dexterity, -2 Wisdom, -4 Charisma, +4 Hide, +5 Move Silently, feat, Trackless Path, +2 Hide, +5 Move Silently. This smooth-skinned, hairless humanoid has penetrating eyes and skin that shifts and changes to mimic his surroundings. Trackless Path (Ex): The DC of any Survival check to follow the trail of a skulk is increased by 10. … Trackless Path (Ex):Beginning when a skulk reaches 2nd level, the DC of any survival check to follow his trail is increased by 10. Description. If you want to play a skulk at 1st level, you can use the skulk monster class. Regeneration: The troll regains 10 hit points at the start of its turn. Starting Ability Score Adjustments: +2 Dexterity, - 2 Wisdom, -4 Charisma. Innate Nondetection (Su): A skulk of 3rd level or higher is difficult to detect by divination spells such as clairsudience/clairvoyance, locate creature, detect spells, and items such as a crystal ball. Their most revered deity is the god Syrul, a neutral evil god of lies, deceit, treachery, and false promises. Skum speak Aquan. Female Names: Adal, Ev, Ilen, Olleg, Udge. Male Names: Hadan, Krem, Lar, Lorrid, Mullev. Just reached level 4 with my rogue, and I am trying to decide on a Feat. Veterans are professional fighters that take up arms for pay or to protect something they believe in or value. Racial Hit Dice: A skulk begins with two levels of humanoid, which provide 2d8 Hit Dice, a base attack bonus of +1, and base saving throw bonuses of Fort +0, Ref +3, and Will +0. Humanoid children, aged 10 and under, can see through this invisibility. i'm running, or trying to run, two campaigns. The Stealth Handbook Part I: Abilities and Races [D&D 3.5] we-are-rogue: This handbook is for professional sneaky people - basically rogues, rangers and their variants. They are completely hairless and wear little or no clothing. They have pupilless blue eyes, regardless of their skin coloration. Boggle Skulk Level 2 Lurker Small Aberrant Humanoid XP 125… ©2020 Wizards. It's class skills are Hide (Dex) and Move Silently (Dex). This list only includes monsters from official Advanced Dungeons & Dragons 2nd Edition supplements published by TSR, Inc. or Wizards of the Coast, not licensed or unlicensed third party products such as video games or unlicensed Advanced Dungeons & Dragons 2nd Edition … [Dr404:51] Hengeyokai … Her domains are Evil, Knowledge, and Trickery, and her favored weapon is the dagger. Skulk is a static/evasion ability, which makes a creature unblockable for creatures with greater power. This is the list of Advanced Dungeons & Dragons 2nd edition monsters, an important element of that role-playing game. Racial Skills: A skulk's humanoid levels give it skill points equal to 5 × (2 + Int modifier). They have pupilless blue eyes, regardless of their skin coloration. Racial Feats: A skulks humanoid levels give it one feat. (They weren’t citing a *score* of 75-100, but rather a *point buy* range/cost of that, which is entirely possible as it would cost over 100 pts in the buy systems to have 18s in all stats, let alone have deity level stats up to 25, or 30 in 5e… or 40/50+ in 3.0/3.5…) XP 400 CE Medium humanoid (skulk) Init +6; Senses low-light vision; Perception +5. While possessing the corpse, the dybbuk retains its hit points, alignment, Intelligence, Wisdom, Charisma, telepathy, and immunity to poison damage, exhaustion, and being charmed and frightened.It otherwise uses the possessed target's game statistics, gaining access to its knowledge and proficiencies but not its class features, if any. Giant Skunk CR 3. Nonevil skulks venerate deities such as Boccob or Olidammara. They have pupilless blue eyes, regardless of their skin coloration. Peerless Camouflage (Ex): Starting at 3rd level, a skulk can move at full speed (and can even run) while hiding, taking no penalties on hide checks due to movement. The ritual granted them natural camouflage, allowing sklulks to blend in perfectly with their surroundings. weight 100140 lbs.4564 kg Hengeyokai is a character race in 4th edition Dungeons & Dragons. Their rubbery skin varies in color from blackish-blue to dark gray. Languages understands Abyssal, Infernal, and any languages it knew before becoming a vargouille but can't speak Challenge 1 (200 XP) Simply click on a trait or attack to copy a Roll20 macro to your clipboard If a divination is attempted upon a skulk, the caster of the divination must succeed on a DC 20 caster level check. The skulk appears as a drab, smooth-skinned humanoid if its reflection can be seen in a mirror or on another surface. Skulks are believed to be the result of a dark pact by underprivileged members of society within a lost empire. While quadrapedal in nature, they have the capacity to stand and wield weapons like a bear thanks to a specialized thumb-like bone … OFFENSE. The make excellent burglars, spies, and of course, assassins. Boggles are 3-foot tall, roughly humanoid creatures. To Skulk or Not to Skulk. descent into avernus and a homebrew thing. Skulks are masters of stealth, relying on superior camouflage and other talents to sneak up on victims. Skulks stand between 5 feet and 6 feet tall and weigh 120 to 180 pounds. Automatic Language: Common. Skills: *Skum have a +4 racial bonus on Hide, Listen, and Spot checks underwater. Tactics. Skulk CR 1. From a subdued brown to a lurid red or yellow. It is difficult to determine, at first glance, whether a skulk is male or female. In any case skulk adventurers are most often rogues, fighters, or barbarians. AC 12, touch 12, flat-footed 10 (+2 Dex) hp 16 (3d8+3) Fort +2, Ref +5, Will +3. A powerful warlord of Ohr Kaluun is said to have invoked a ritual in the name of the Dark Sixthat transformed desperate members of the populace into the first skulks. You will be also able to sort the list as you want. Once members of an underpriviledged caste of an ancient empire, the humans who would become skulks withdrew from the world through a magical ceremony that solidified their "untouchable" status. Traits Keen Smell: The troll has advantage on Wisdom (Perception) checks that rely on smell.